#pragma once
#ifdef WGLENGINE_DLL
#define WGLENGINE_EXPORT __declspec(dllexport)
#else
#define WGLENGINE_EXPORT __declspec(dllimport)
#endif


#include "Shader.h"
#include "glm\glm.hpp"


class WGLENGINE_EXPORT MVPShader : public Shader
{
public:
	MVPShader();
	~MVPShader();
	

protected:
	void Init() override;
	
	GLuint materialParam;

private:
	GLuint projViewMat;
	GLuint shaderParam;

};

